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Survival
The following documentation provides an example Unity project called “Survival” which has been partially converted to benefit from the Tashi Network Transport (TNT) solution.
It is not a complete migration of the full game but this example shows you the necessary steps required to convert your survival game to Tashi TNT.
The samples provide two network options
- Local network
- Relay server
- A video tutorial will be available soon
Survival Build-20231006T132131Z-001.zip
42MB
Binary
- Unity version 2021.3.26f1 or higher.
Service | Description |
---|---|
Sign in | Get started by signing in to your account, ensuring a personalized gaming experience. |
Lobby | Serves as the main game hub, and provides a continuous connection between players. |
Network player | Network player is your character prefab. When assigned, the Prefab will be instantiated as the player object and assigned to the newly connected and authorized client. |
Tashi Network Transport | Tashi Network Transport (TNT) seamlessly integrates with Unity's Netcode for GameObjects. There's very little you need to alter in your game, apart from importing the plugin. |
Game manager | |
Build and debug | |
Peer to peer | Enables players to host game sessions locally that others can connect to through matchmaking. |
Gameplay | Players collaborates to gather resources and construct structures. |
Last modified 1mo ago