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When a player connects to the game, the
NetworkManagerwill automatically instantiate a copy of the
PlayerPrefabfor that player, which is a Network Player. The Network Player is then controlled by the player through their client. The
NetworkManagerhandles the networking aspect, ensuring that the player’s actions are correctly replicated across all clients in the game.
Players add new scripts that support Network: Network Object, Network Transform and Network Rigidbody.
The class Network Char Controller includes references to
PlayerCharacterand controls the character's movements from Server Side.
Player Data gets Player Input and sends to Server